![]() ![]() Expect to see ships and skins available associated with this! There is something happening for Coramor, this is on the 11th of February but is effectively Valentines in Star Citizen… tho it’s a little more tragic in lore as it’s based on a story of lovers separated by a Jump Point Collapse… (this was then turned into a film in the lore) The colors pink and black are associated with the event too as they are the livery of one of the lovers ship. There is another community race event The Stanton 7, similar to the Daymar Rally but with a series of smaller races in the form of a League starting February 27 and going on until the 5th of June… if you are interested in know more I’ll link their website down below. CI are requesting feedback on the XenoThreat event to help with this post mortem as well. Not only will there be a post mortem for that BUT also for XenoThreat, that will look at the event, it’s phases, tech and how it all played out in detail and what they can do better for the next one as well as an infographic and some interesting stats… hopefully we will get some info on future events… with the next one WHICH is likely going to be the 9 Tails Lockdown… OR Fleet Week. Later this month there will be a 3.12 Post Mortem, going over the additions, improvements, failures and lessons learned for 3.12 and what’s likely coming up next. That’s not all though, but you’ll have to wait for the event to start for more details… They should be worth some in game aUEC and potentially there could be rewards in the forms of skins or flair items too. Hunt them down to ensure good fortune as we look to celebrate the Year of the Ram in-game at the 2951 Red Festival. ![]() The RED FESTIVAL is about to Start… Red envelopes have been hidden around the major hubs throughout the ‘verse. XenoThreat should be moving on from Phase 2 and beyond over the coming days. I was hoping a freefly would happen for this AND it has… let’s hope that Star Citizen’s Servers to keep up with the amount of player traffic. It’s awesome because this should mean that players can get involved in some of the XenoThreat Fleet battles and try out the latest Star Citizen offerings! ALSO there should be some ships that EVERYONE gets access to at that time to try too. This becomes more important after version 3.10.0 as going above this limit will have a drastically increased effect on your ship's combat capability (See: Leaked 3.10.This means anyone can try Star Citizen for free during that time… they just need to make a Star Citizen account. Each ship is different as some are more maneuverable than others according to mass and thruster capabilities. Above it and your ship will not be able to turn as quickly. If your ship is below it, it will maneuver with maximum agility. ![]() SCM or Space Combat Maneuver(s) is the static horizontal tick separating the red from green/blue section of the speed bar. When providing thrust (default: W) or setting cruise (default: C) your ship will not exceed this limit. If it is ever above that limit (shown by a horizontal line on the left vertical bar) it will do whatever it takes to bring the ship below that velocity limit. It essentially tells the IFCS onboard your ship what the maximum velocity it can be moving. Sometimes known as the velocity limiter – by default you can change it with mousewheel up or down. You can turn your ship and it'll keep coasting in the direction it was already moving in but your ship will be pointed in another direction. ![]() If you pull off on the throttle (not the speed limiter) your ship will keep going the speed it was at in the direction it was going. You push velocity and it'll try to make that velocity. If you turn it attempts to bring your ship to fly in whatever direction you turned to and tries to make your velocity what you have it set to. You pull back on the throttle and it tries to slow down. You throttle up and it tries to go forward. Your ship flies like it is in atmosphere. If you are looking for more information, read on. Real Quick: Looking for how to go faster? Use your mousewheel to adjust your velocity limiter. You can switch between these modes with the ‘ V‘ key by default. Currently there are two flight modes: Coupled and Decoupled. ![]()
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